#ifndef GD_CPP_REGISTER_TYPES_H
#define GD_CPP_REGISTER_TYPES_H

#include <godot_cpp/core/class_db.hpp>

using namespace godot;

void gdcpp_initialize(ModuleInitializationLevel p_level);
void gdcpp_terminate(ModuleInitializationLevel p_level);

#endif // GD_CPP_REGISTER_TYPES_H